You’ll get to do the action shown on the board, and if the color on your card matches, you’ll also get to do the action on the card. That spot will get marked with one of your action tiles so everyone else knows it can’t be used again this round. A turn consists of playing a card from your hand and choosing one of the available action spots on the board. Underwater Cities is played over a number of rounds, with each round consisting of three turns per player. Each player will begin the game by drawing six cards from the Era I deck, discarding three and keeping the rest as their initial hand. Each player starts at zero points, and also gets a randomly chosen board, 3 action tiles, a Personal Assistant, 1 kelp, 1 steelplast, 1 science, and 2 credits. The remaining 3-credit cards are not used in the game. The top 1-2 credit card is revealed, as are 6 3-credit cards. The special cards are separated into two decks, one 1-2 credit deck, and one 3 credit deck. You’ll start the game with just the Era I deck, shuffled and placed in its spot on the game board. The game comes with a double-sided main board, 4 player info cards, 4 double-sided player boards, 4 final scoring cards, 4 Personal Assistant cards, 3 action tiles, 180 era cards (Eras I-II-III), 10 3-credit special cards, 15 1- and 2-credit special cards, 8 government contract cards, 16 Metropolis tiles, credit tokens, biomatter tokens, kelp tokens, steelplast tokens, science tokens, 47 double-sided tunnel tiles, 1 action-cloning tile, 4 multiplier tiles, 17 white domes (nonsymbiotic cities), 13 purple domes (symbiotic cities), 12 player markers, 1 era marker, 37 farm tokens, 37 desalination plant tokens, and 37 laboratory tokens. The basic idea of the game is that overpopulation is a huge problem for planet Earth, and the best minds in the world are working together to build some underwater habitats. Rio Grande will be publishing the English version. This is the first game from Delicious Games, his new company. Underwater Cities is a 1-4 player game from designer Vladimír Suchý, a Czech designer previously known for a lot of well-respected games from Czech Games Edition including Last Will, Shipyard, and Pulsar 2849. So it goes, sometimes.įor the rest, check out day five revisited.Today, I want to take a look at the game (other than Teotihuacan) that I think I heard most about in the lead up to Spiel: image by BGG user W Eric Martin This is a game I wanted to love, and because of that I did love it, if only long enough to recognize its flaws. I’ll confess to a great deal of fondness with Level 99 Games, one of those indie companies that hits more often than they miss. Meanwhile, the significant flub is Temporal Odyssey. Usually with my sister, because she plays lots of entry-level party games with her friends. The good news is that most of these games have found a good home. The voodoo behind those outcomes is hard to understand in hindsight, let alone predict like the weekend weather. What’s the difference between one that sticks around and one that fizzles out? Often, it’s that one, well, sticks around, while another, um, fizzles out. The issue isn’t so much with Insider, Decrypto, and Pantone as it is with my group, because we got bored of their particular formats for sharing goofball jokes with each other. We still talk about that one time Evan threw a flashback at our squad’s feet right as we entered the level. By undercutting an oh-so-serious tactical battle with flicking, the result is a wonderful juxtaposition. SEAL Team Flix is effortlessly funny in much the same way that a game like Space Alert is effortlessly funny. It almost goes without saying that such an approach is highly group dependent.Īll that’s to say, I’m hedging, because there’s only one game on this list that I totally stand by today. In many cases, the best a game can do is hand you the tools to create humor on your own. Flavor text can be amusing, but you can only read it so many times before it’s like reading a joke book. Okay, here’s the problem with this category: board games don’t do humor very well.
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